Dominion is a pure card game--there are no components other than the cards. And it is essentially a deck-building game...you start off the game with a few point cards and seven dollars worth of buying power. As the game progresses, you buy more cards to build up your deck. Early in the game you typically focus on acquiring action cards (that enhance your ability to buy things and attack your opponents) and more money cards, but later in the game, you typically want to spend your money on point cards. The game ends when the supply runs out of certain cards. To consistently win at Dominion, I've discovered that you must focus on the following areas simultaneously while playing:
- Look for card combos - The base set of Dominion contains 25 action cards, but in a given Dominion game, you only play with 10 of them. There are also a couple of expansions for Dominion (Seaside and Intrigue), not to mention more expansions that are slated to release this year. So you'll be playing with 10 cards from potentially several dozen to choose from. There are certain pre-defined groups of 10 cards that are listed in the rules, like for attack-heavy games, or action-heavy games, but I like to play with 10 random cards, because I really enjoy the dynamic strategy aspect of the game. Note: There's a free iPhone app called iDominion Lite that makes it really easy to get a random set of 10 cards from whatever Dominion cards (base+expansions) you have available. Anyway, since the card selection varies, you need to be on the lookout, from the very beginning, for powerful combos among the 10 cards you're playing with. For example, I cleaned up in a recent Dominion game with the Workshop (acquire a card costing 4 or less) and the Gardens (costs 4, gives you +1 point at the end of the game per 10 cards in your hand). I scooped up 8 Gardens with this strategy (they ran out fast once my opponents caught on to what I was doing), and I had 50+ cards in my hand at the end of the game.
- Cause opponents to respond to your actions (or vice-versa) - In many Dominion games I've played, things are going along at a rather mild pace, then one player buys a Province (most expensive card in the game, worth 6 points), and all of a sudden it's a mad scramble to grab Provinces until they run out. Another example was from my previous point, where once I started grabbing Gardens, everybody else started rushing to do so as well. Whether you're the trend setter or not, you must keep a close eye on what your opponents are doing in Dominion. Like it or not, once your opponents start buying Provinces, you have little chance to win unless you do the same, or perhaps something similarly lucrative (like 5-point Gardens).
- Control the game speed - Related to the previous point, you may find that you need to end the game quickly for one reason or another. Perhaps your opponents have the buying power to scoop up Provinces, while you do not. The game can end when either (1) all the Provinces run out, or (2) when 3 of any card stacks run out. In my game with the Workshop/Gardens combo, I never really increased my spending power, so I wasn't in a good position to buy Provinces. So after the Gardens ran out, I started using action cards that allowed for multiple buys to buy lots of cheap cards to run out two other stacks quickly. This had the added benefit of beefing up my deck to get me more Gardens points.
- Figure out the optimal money/actions > points transition - This might be the most important strategic element of the game. You'll typically spend the early/mid-game acquiring more money and actions to boost your buying power. At some point sufficiently before the end of the game, you'll want to transition to buying point cards. Figuring out the appropriate time to do this is key. If you start too early, you'll clog your deck with point cards (which are worthless until the end of the game). If you start too late, you'll be behind your opponents who have already been acquiring point cards. Identifying this ideal transition point is often a key to victory.
- Defend against attacks - One of the great things about Dominion is the player interaction facilitated with attack cards. Among the things you can do with attack cards are:
- Steal money from opponents
- Cause opponents to discard cards from their hands
- Slow down opponents by stacking the top of their decks with worthless cards
- Give cards to opponents that subtract from their score at the end of the game
You'll typically only have a few attack cards at your disposal in a given Dominion game. But you must use them, and defend against them, appropriately. Some cards (like the Moat) will immediately neutralize an attack, while other cards can be used later in the game to reduce their effects (like cards that let you discard some of those negative point cards). Keep an eye out for ways to attack your opponents, and defend against them attacking you.